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This repository was archived by the owner on Jun 7, 2018. It is now read-only.
This repository was archived by the owner on Jun 7, 2018. It is now read-only.

Add autosave #1196

@alexgleason

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@alexgleason

I'm a novice, so please bear with me if I've gotten anything wrong.

It seems that if I want to automatically save, you need to call game:save() after every event. For example, every item script may need to say game:save() within on_variant_changed so that each time I pick up an item the game saves.

I'm wondering if instead, Solarus can build this trigger into the relevant places and provide a configuration variable like game.set_autosave(boolean) which can be passed in to make the game automatically save any time the save data changes.

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