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Encode affine Cartesian meshes for quad and hex DGMulti solvers #961

@jlchan

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@jlchan

Currently, we construct quad and hex meshes for DGMulti using a general VertexMappedMesh constructor. However, we assume constant geometric terms, which is only true of Cartesian (or parallelogram) quad/hex meshes.

This should be fixed by introducing a CartesianMesh type or an AffineMesh type parameter and restricting existing DGMulti Quad() and Hex() solvers to these meshes.

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