- A minimal "walking simulator" (or "swimming simulator" I guess?)
- Control a whale making its way down South from Australia to the Antarctic for summer.
- (Animal migration is a cycle, get it?)
- The game is peaceful and all about the atmosphere and discovering things along the way.
- Encounters include birds, schools of fish, boats, other whales.
- There is no end, and you can't die.
- or maybe there is an end after a while when you reach Antarctica.
- There are weather patterns and a day / night cycle.
- There are storms
- There are icebergs
- The art is hand-sketched line art
- top down perspective
- The whale performs different actions when it encounters different things, for instance:
- it plays around ships,
- it eats fish,
- it sings to other whales,
- sometimes other whales will join ours
- The player has limited controls, but can move left and right to move towards or avoid things.
- The whale never stops swimming, just moves relentlessly South,
- practically the whale stays still and the waves etc move around it.
- The player can possibly (easter egg redacted)
- remove template art work and sound effects
- spawn the whale
- show the controls (minimal tutorial)
- spawn starting waves
- periodically spawn other waves
- waves move
- background music
- encounter spawning system
- whale movement
- turn the whale when arrow keys are pressed
- move the waves diagonally when arrow keys pressed
- add encounters
- birds
- bird graphics added to
creature.png - bird spawner
- birds randomly spawn every X seconds
- if birds get close, they circle the whale
- after a while, the birds leave
- add a "wander in area" behaviour while following the whale
- bird sound effects
- bird graphics added to
- schools of fish
- create fish sprite
- spawn fish
- fish boids
- fish encounters
- fish avoid the whale
- ships
- ship sprites
- ship wake
- engine noise
- ship occludes waves, fish, whale but not birds
- other whales
- whalesong
- birds
- Weather cycles
- day/night
- rain
- snow
- icebergs
- polish
- restyle the menu
- make rotate + wave movement lerp smoothly transition between left/off/right instead of jumping immediately
- when the whale turns there is a lot of empty space at the screen edges - no waves
- move whale not things around the whale
- update the credits
- refactor whale movement to make it a bit less janky when turning
- refactor whale following movement
- fix baby not displaying
- fix baby whale movement
- fix flipped movement
- refactor spawning rates to correspond with distance a bit better
- snow first when travelling north
- fix flip text
- ship horn only sounds once
- code "quality" lol
- store whale position in a resource
- stretch goals
- periodically come up to breathe
- don't allow whale rotation until the whale has fully completed its entrance animation and is positioned on the screen
- Display player help icons after movement complete.
- add the movement easter egg (its a secret)
- add the cycles easter egg (its also a secret)
- flip camera
- flip anything that needs flipping
- flip the controls
- flip on a timer
- flip text
- add phase 1 on the northern flip
- make it 100% likely on flip 1
- make it not 100% on future flips
- add phase 2 on the southern flip (if the northern one occurs)
- bugs
- starting wave animations all start at the same frame so they're all in sync
- crash in movement when window minimised or in the background due to
windows.single() - move targets aren't updated on screen resize, meaning that things just pile up on the screen edges
- jam admin
- update
Cargo.toml - fix CI yaml file
- set up itch page
- do a test release
- work out why the itch build isn't working
- do a "Final final v1 latest" release before the jam ends
- deploy to itch
- add screenshots and details to the jam page
- test deployed version
- update
These ideas were abandoned due to it being a game jam game:
- weather
- wind
- storms
- stretch goals
- add more encounters
- add islands
- add more music variety
- ships avoid icebergs :grimace:
- whale turning animation
- ship volume depends on proximity to the whale
- icebergs have different sizes without blurring
https://www.youtube.com/shorts/QaFM5X7KZX4
- I've included https://github.com/DanielDK05/bevoids/ in this repo with the following changes:
- update for bevy 0.14.0
- allow setting velocity directly
- add a
BoidJittercomponent which adds a bit of random jitter to the movement - add a
BoidRepulsorcomponent which isn't a boid but pushes boids away
- Sounds with "complex" names were taken from freesounds.org, and were all CC0 licensed.
This repo used a slightly modified version of the bevy quickstart template.
The source code in this repository is licensed under any of the following at your option:
Assets are licensed under