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This adds a new VR mode that serves overlays as web pages, allowing VR headset browsers to access them instead of using separate Tauri windows. Key changes: - Add axum HTTP server to serve static files and API endpoints - Add VR settings (enable/disable, port, external access) - Update WebSocket server to bind to 0.0.0.0 when external access enabled - Create HTTP API endpoints for settings and port discovery - Modify frontend to work without Tauri IPC in VR mode - Create VR dashboard page at /vr that combines all overlays - Add VR settings UI in Application settings When VR mode is enabled, users can access their overlays from any device on the network by navigating to the HTTP server URL.
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Add support for running overlays inside OpenKneeBoard VR application: - Add openkneeboard.ts with API utilities for detection, pixel size, and page-based navigation - Update VR page to support OpenKneeBoard mode with page-based content API - Update all overlay pages to call SetPreferredPixelSize when in OpenKneeBoard - Support transparent backgrounds for proper VR overlay rendering Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
In development mode (debug builds with Vite), the VR HTTP server now proxies requests to the Vite dev server (localhost:5173) instead of serving static files from the build directory. This enables VR mode to work during development with hot reload support. - Add reqwest dependency for HTTP proxying - Detect dev mode via cfg!(debug_assertions) and custom-protocol feature - Proxy all non-API requests to Vite when in dev mode - Show helpful error message if Vite dev server is not running Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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This adds a new VR mode that serves overlays as web pages, allowing VR headset browsers to access them instead of using separate Tauri windows.
Key changes:
When VR mode is enabled, users can access their overlays from any device on the network by navigating to the HTTP server URL.