Is your feature request related to a problem? Please describe.
Use libxmake to get project information in c/c++ code
main.c
#include <xmake/xmake.h>
static lua_State* g_lua = tb_null;
static tb_void_t lni_initalizer(xm_engine_ref_t engine, lua_State* lua) {
g_lua = lua;
}
static tb_char_t const* load_scriptfile(xm_engine_ref_t engine, tb_char_t const* filepath, tb_char_t const* arg1) {
// reset result first
lua_getglobal(g_lua, "_lni");
lua_pushnil(g_lua);
lua_setfield(g_lua, -2, "result");
lua_pop(g_lua, 1);
// load script and get result (string)
tb_char_t* argv[] = {"xmake"};
tb_char_t* taskargv[] = {"lua", "-D", (tb_char_t*)filepath, (tb_char_t*)arg1, tb_null};
tb_char_t const* result = tb_null;
if (xm_engine_main(engine, 1, argv, taskargv) == 0) {
lua_getglobal(g_lua, "_lni");
lua_getfield(g_lua, -1, "result");
if (lua_isstring(g_lua, -1)) {
result = tb_strdup(lua_tostring(g_lua, -1));
}
lua_pop(g_lua, 2);
}
return result;
}
static tb_void_t dump_targets(xm_engine_ref_t engine) {
tb_trace_i("------------------------- targets -------------------------");
tb_char_t const* result = load_scriptfile(engine, "assets/targets.lua", tb_null);
if (result) {
tb_trace_i("result: %s", result);
tb_free(result);
}
}
static tb_void_t dump_targetpath(xm_engine_ref_t engine) {
tb_trace_i("------------------------- targetpath -------------------------");
tb_char_t const* result = load_scriptfile(engine, "assets/targetpath.lua", "ide");
if (result) {
tb_trace_i("result: %s", result);
tb_free(result);
}
}
tb_int_t main(tb_int_t argc, tb_char_t** argv) {
if (xm_init()) {
xm_engine_ref_t engine = xm_engine_init("xmake", lni_initalizer);
if (engine) {
dump_targets(engine);
dump_targetpath(engine);
xm_engine_exit(engine);
}
xm_exit();
}
return 0;
}
xmake.lua
add_rules("mode.debug", "mode.release")
add_requires("libxmake")
target("ide")
add_files("src/*.c")
add_packages("libxmake")
set_rundir(".")
assets/targets.lua
import("core.project.config")
import("core.project.project")
import("core.base.json")
import("lib.lni")
function main ()
config.load()
local names = {}
for name, _ in pairs((project.targets())) do
table.insert(names, name)
end
table.sort(names)
if json.mark_as_array then
json.mark_as_array(names)
end
lni.result = json.encode(names)
end
Example
https://github.com/xmake-io/xmake/tree/dev/tests/projects/xmake_cli/ide_integration
Output
ruki-2:ide_integration ruki$ xmake -r
[ 50%]: cache compiling.release src/main.c
[ 75%]: linking.release ide
[100%]: build ok, spent 0.231s
ruki-2:ide_integration ruki$ xmake run
------------------------- targets -------------------------
result: ["ide"]
------------------------- targetpath -------------------------
result: /Users/ruki/projects/personal/xmake/tests/projects/xmake_cli/ide_int
egration/build/macosx/x86_64/release/ide
Is your feature request related to a problem? Please describe.
Use libxmake to get project information in c/c++ code
main.c
xmake.lua
assets/targets.lua
Example
https://github.com/xmake-io/xmake/tree/dev/tests/projects/xmake_cli/ide_integration
Output