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CityStateCanBeBoughtForStat + Stat.Tourism#14608

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UltraTata wants to merge 8 commits intoyairm210:masterfrom
UltraTata:master
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CityStateCanBeBoughtForStat + Stat.Tourism#14608
UltraTata wants to merge 8 commits intoyairm210:masterfrom
UltraTata:master

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@UltraTata
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The following changes were made:
· Added Tourism as a Stat
· Deprecated CityStateCanBeBoughtForGold, replaced for CityStateCanBeBoughtForStat
· Deprecated some uniques that were listed to be deprecated on a TODO comment.
· Updated diplomaticMarriage and canBeMarriedBy so that it includes the possibility of paying with Stats other than Gold.
· Created canBeMarriedByStat

The following changes were made:
· Added Tourism as a Stat
· Deprecated CityStateCanBeBoughtForGold, replaced for CityStateCanBeBoughtForStat
· Deprecated some uniques that were listed to be deprecated on a TODO comment.
· Updated diplomaticMarriage and canBeMarriedBy so that it includes the possibility of paying with Stats other than Gold.
· Created canBeMarriedByStat
@yairm210
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A. Sounds to me like Tourism should be a stockpile resource and not a stat per se, that way it's properly moddable currently
B. "Buy city for X" should be generalizable, it can be for gameresource instead of stat so you can also buy with resources

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2 participants