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Sat Sep 14 05:55:48 2013 [..\..\Sources\Client\NetClient.cpp:1727] Map decoding succeeded. Sat Sep 14 05:55:48 2013 [..\..\Sources\Client\GameMapWrapper.cpp:106] 71.056 msecs to rebuild Sat Sep 14 05:55:48 2013 [..\..\Sources\Client\NetClient.cpp:1732] World initialized. Sat Sep 14 05:55:48 2013 [..\..\Sources\Client\Client.cpp:229] World set Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:251] New map loaded; freeing old renderers... Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:266] Creating new renderers... Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:268] Creating Terrain Shadow Map Renderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:270] Creating TerrainRenderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:272] Creating Minimap Renderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:274] Creating Water Renderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:278] Creating Ray-traced Ambient Occlusion Renderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLAmbientShadowRenderer.cpp:97] Chunk buffer allocated (67289088 bytes) Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLAmbientShadowRenderer.cpp:124] Chunk texture allocated Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLAmbientShadowRenderer.cpp:139] Chunk texture initialized Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRenderer.cpp:280] Creating Relective Shadow Maps Renderer Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRadiosityRenderer.cpp:123] Chunk buffer allocated (268615680 bytes) Sat Sep 14 05:55:48 2013 [..\..\Sources\Draw\GLRadiosityRenderer.cpp:160] Chunk texture allocated Sat Sep 14 05:55:49 2013 [..\..\Sources\Draw\GLRadiosityRenderer.cpp:181] Chunk texture initialized Sat Sep 14 05:55:49 2013 [..\..\Sources\Draw\GLRenderer.cpp:289] Created Sat Sep 14 05:55:49 2013 [..\..\Sources\Client\NetClient.cpp:1741] World loaded. Processing saved packets (71)... Sat Sep 14 05:55:49 2013 [..\..\Sources\Client\NetClient.cpp:406] Waiting for graceful disconnection Sat Sep 14 05:55:49 2013 [..\..\Sources\Client\Client.cpp:439] Disconnected because of error: [..\..\Sources\Client\NetClient.cpp:622] Invalid Player ID 12: Doesn't exist Collected backtrace: ?GetPlayer@NetClient@client@spades@@AAEPAVPlayer@23@H@Z at ..\..\Sources\Client\NetClient.cpp:616 ?Handle@NetClient@client@spades@@AAEXAAVNetPacketReader@23@@Z at ..\..\Sources\Client\NetClient.cpp:679 ?MapLoaded@NetClient@client@spades@@AAEXXZ at ..\..\Sources\Client\NetClient.cpp:1720 ?DoEvents@NetClient@client@spades@@QAEXH@Z at ..\..\Sources\Client\NetClient.cpp:431 ?RunFrame@Client@client@spades@@QAEXM@Z at ..\..\Sources\Client\Client.cpp:414 ?Run@SDLRunner@gui@spades@@UAEXXZ at ..\..\Sources\Gui\SDLRunner.cpp:220 ?StartGame@MainWindow@@AAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z at ..\..\Sources\Gui\MainWindowHandler.cpp:86 ?QuickConnectPressed@MainWindow@@AAEXXZ at ..\..\Sources\Gui\MainWindowHandler.cpp:135 main at ..\..\Sources\Gui\Main.cpp:68
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