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TakaRikka
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Oct 31, 2024
modules/boot/src/utils/hook.cpp
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| if (scene == PROC_OPENING_SCENE ) { | ||
| g_PreLoopListener->addListener(GZ_endlessNightOnTitle); | ||
| } |
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idk if this is a very good place for this. it'd probably be better hooked onto something like dComIfG_resetToOpening or dComIfG_changeOpeningScene.
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i don't see a better way to handle this because if a save is loaded in title screen i don't see how remove the listner
modules/boot/src/utils/hook.cpp
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| if (scene == PROC_OPENING_SCENE) { | ||
| g_PreLoopListener->removeListener(GZ_endlessNightOnTitle); | ||
| } |
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same with this, should probably be hooked somewhere else that's more relevant to the title screen and not just general gameplay state
1.2.0 dev
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First attempt at adding 'Endless Night' to the title screen. Need help to see if it's possible to add thunder effects to the title screen and maybe a darker color palette?