Merge some of my features into 1.2#92
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| #define FREE_CAM_BUTTONS (CButton::Z | CButton::B | CButton::A) | ||
| #define MOVE_LINK_BUTTONS (CButton::L | CButton::R | CButton::Y) | ||
| #define FRAME_PAUSE_BUTTONS (CButton::R | CButton::DPAD_UP) | ||
| #define FRAME_PAUSE_BUTTONS (CButton::R | CButton::DPAD_LEFT) |
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was this a request somebody had?
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nah i just thought it was annoying that it was the same combo as teleport
modules/boot/src/save_specials.cpp
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| return actorData; | ||
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| fopAc_ac_c* find_actor_idx(predicate_t const& predicate, u32 idx) { |
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this should be able to be replaced with fopAcM_SearchByName which does pretty much exactly this
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does that not just get you the first instance of the actor? I need to be able to get the first and second
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you can use fopAcM_Search and provide a callback function (signature void* callback(void* iterated_actor, void* data)) to run checks on the iterated actor, like it's id or position or whatever to differentiate the two
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guessing these werent meant to be added
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eh they dont hurt anything but I can remove them if you'd like
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