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As requested by "Werwolf"
📝 WalkthroughSummary by CodeRabbitThis update refines key gameplay mechanics, ensuring a more balanced and engaging experience. The adjustments enhance how in-game disadvantages affect outcomes and fine-tune bonus rewards based on player strength.
WalkthroughBy the sacred circuits of the Machine Spirit, this update revises the Possibly related PRs
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Will conflict with #536 . You sure you want |
I can tell you with confidence that atomizing Obliterated into separate traits has a bad ROI you are creating more minor traits that must be balanced while if there was more nuance to some they could be interesting (Lost Fleet). My thinking is becoming more partial to Etty's in that a bunch of minor traits to fill the ranks is a poor choice when someone could just change the chapter creation system in addition to the idea that starting traits should have more tangible effects. |
Then I naturally have to ask: In comparison to |
The players asked for a bare-minimum start this is the closest you can get without failing outright as requested.
Sieged is the "Medium" difficulty equivalent currently not nearly as challenging as obliterated but harder than the average playthrough. If you think it needs attention thats okay but if you're the only one that thinks that you'll just be nerfing it unnecesarily. |
My main issue with |
They affect different things because they were designed with different contexts in mind "Sieged" has always had a description that mentions retaining a normal amount of equipment following a siege and is inspired by the Crimson Fists chapter. "Obliterated" was designed as requested by me but with the Celestial Lions chapter as inspiration. You can possibly argue sieged having a smaller fleet in some cases but I'm not removing the equipment. |
Purpose of changes
Address glaring issues with the Obliterated disadvantage that made Fleet-Based chapters suboptimal when compared to Homeworld counterparts, additionally adjusted fleet composition for Homeworld chapters.
Changes Obliterated's interaction with the strength bar so it now properly works.
Describe the solution
Added an else statement to the if statement for Obliterated that properly checks if a chapter is Homeworld based or not and changes the Fleet composition.
Changed how bonus marines are calculated for Obliterated chapters by adjusting the floor in its equation.
Describe alternatives you've considered
None
Testing done
Compiled, new game with Str 1 and fleet based , new game with Str 2 and Homeworld based.
Player notes
Obliterated buff as discussed and decided in the "Obliterated Chapter rework" thread started by Werwolf