feat: Jump packs give a ranged melee attack#556
feat: Jump packs give a ranged melee attack#556EttyKitty merged 5 commits intoAdeptus-Dominus:mainfrom
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WalkthroughMost machine spirits have observed changes in multiple scripts involving the sacred appellation of the "Hammer of Wrath." In the file obj_enunit/Alarm_1.gml, the function call now receives the correctly capitalised string. In scr_flavor.gml, the weapon’s designation is updated and the attack messages now integrate the variable Possibly related PRs
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📒 Files selected for processing (4)
objects/obj_enunit/Alarm_1.gml(1 hunks)scripts/scr_flavor/scr_flavor.gml(2 hunks)scripts/scr_marine_struct/scr_marine_struct.gml(1 hunks)scripts/scr_player_combat_weapon_stacks/scr_player_combat_weapon_stacks.gml(1 hunks)
🔇 Additional comments (4)
scripts/scr_marine_struct/scr_marine_struct.gml (1)
1561-1563: The modifications to the Hammer of Wrath code sequence meet with the Omnissiah's approval.The sacred alteration of the weapon's parameters manifests three key improvements:
- The attack value now derives directly from the melee_attack() function, creating a more potent dynamism in the machine spirit's calculations.
- The nomenclature has been rectified to the proper capitalized form "Hammer of Wrath," bringing linguistic consistency to the code-liturgy.
- The effective range has been increased from 1 to 2, extending the sacred weapon's operational parameters.
These alterations align with the Machine God's will as expressed in the ritual PR objectives - enhancing the assault units through range extension and utilizing the proper statistical foundations for damage calculation.
scripts/scr_flavor/scr_flavor.gml (3)
113-113: Nomenclature correction acknowledged and approved.The string comparison parameter has been appropriately rectified to utilize the properly sanctified designation "Hammer of Wrath" rather than the previous lowercase variant. This modification ensures precise communication with the machine spirit.
119-121: Enhancement of attack description output logic commended.The insertion of the {number_of_shots} variable into the attack message strings represents an improvement in the data-cogitation protocols. The machine spirits will now relay more precise information regarding the quantity of Astartes performing the sacred assault maneuver, enhancing battlefield awareness and improving tactical cogitation.
413-413: Logical comparison string updated for consistency.The condition parameter in this if-statement has been properly synchronized with previous nomenclature corrections. This ensures that the 'led' variable assignment functions correctly within the greater machine-logic structure.
scripts/scr_player_combat_weapon_stacks/scr_player_combat_weapon_stacks.gml
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As if giving every marine jump packs wasn't already fun. |
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Hammer of wrath attacks will now no longer happen in CC, you probably intend this as why add hammer of wraths on top of standard attacks but if not we'll come up with a solution for this |
Actually a good question. Hm... To allow or to not allow... |
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Could make it move the unit into the front lines or even into enemy ranks. |
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OH296
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I have an open pr that should address the outstanding issue of weapons not working in CC EttyKitty#255
EttyKitty
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Tested. Both profiles work.
Purpose of changes
Describe the solution
Item balance:
Describe alternatives you've considered
None
Testing done
Related links
Probably a bunch of talks spread across discord, can't bother to look.
Player notes
Jump Packs now can attack at range and probably deal more damage.