fix: Weird default loadout bugs#571
Conversation
📝 WalkthroughSummary by CodeRabbit
WalkthroughGlory to the Omnissiah, for the sacred code has been refined. The Possibly related PRs
Suggested labels
Suggested reviewers
📜 Recent review detailsConfiguration used: CodeRabbit UI 📒 Files selected for processing (1)
🔇 Additional comments (6)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. 🪧 TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (Invoked using PR comments)
Other keywords and placeholders
CodeRabbit Configuration File (
|
Purpose of changes
Describe the solution
add_unit_to_companycall arguments across the file.Describe alternatives you've considered
None
Testing done
New game as a custom chapter. Don't see anything weird.
Related links
None
Player notes
None