fix: Layering issue making unit buttons not work#880
fix: Layering issue making unit buttons not work#880OH296 merged 1 commit intoAdeptus-Dominus:mainfrom
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scripts/scr_ui_manage/scr_ui_manage.gml(1 hunks)
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`**/*.gml`: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. `#macro ARR_body_parts["arm"]` will crash the ...
**/*.gml: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e.#macro ARR_body_parts["arm"]will crash the game, because there is no space between the array and the name of the macro.
- Color codes in the code shouldn't have any spaces in their id. I.e., color code
# 80bf40will crash the game.- All code should comply with the main GML documentation: https://manual.gamemaker.io/beta/en/GameMaker_Language/GML_Reference/GML_Reference.htm
scripts/scr_ui_manage/scr_ui_manage.gml
`**/*.*`: - Having humanly understandable and maintainable code is always the top most priority. - DRY (Don't repeat yourself) principle is also very important. - Ensure that the c...
**/*.*: - Having humanly understandable and maintainable code is always the top most priority.
- DRY (Don't repeat yourself) principle is also very important.
- Ensure that the code is compliant with the CODE_STYLE.MD: https://github.com/Adeptus-Dominus/ChapterMaster/blob/main/docs/CODE_STYLE.md
- If a TODO comment is added, ask the user if you should create a GitHub issue for this TODO.
- If a TODO comment is deleted, remind the user if there is an active GitHub issue related to that comment.
scripts/scr_ui_manage/scr_ui_manage.gml
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scripts/scr_ui_manage/scr_ui_manage.gml (1)
509-511: Order restored, no further rites requiredConditionally inhibiting
company_data.unit_ui_panel.draw_with_dimensions()when aobj_popupinstance exists neatly removes the z-index conflict that silenced the sacred buttons. Logic holds; no regressions detected.
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