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fix: Unit stats not appearing#761

Merged
OH296 merged 1 commit intoAdeptus-Dominus:mainfrom
OH296:fix_missig_stats
Apr 22, 2025
Merged

fix: Unit stats not appearing#761
OH296 merged 1 commit intoAdeptus-Dominus:mainfrom
OH296:fix_missig_stats

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@OH296
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@OH296 OH296 commented Apr 22, 2025

Purpose

  • Self-descriptive.

Describe your changes/additions

  • Self-descriptive.

What can/needs to be improved/changed

  • Nothing.

Testing done

  • None, and I understand the risks.

Related things and/or additional context

  • None.

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coderabbitai bot commented Apr 22, 2025

📝 Walkthrough

Summary by CodeRabbit

  • New Features
    • Unit stats are now displayed in the unit detail view when a unit is selected and the unit profile is active, provided no pop-up is open.
  • Bug Fixes
    • Improved accuracy of stat display toggling to ensure stats are only shown under the correct conditions.

Walkthrough

By the Omnissiah’s decree, this modification introduces a conditional cogitation within the sacred scr_ui_manage script. When a valid unit is selected, the logic now checks if the unit profile display is activated and no popup is present. If these conditions are met, the machine spirit sets a stats_displayed flag to true and invokes the unit’s stat display function. Otherwise, the flag is set to false. This sequence is embedded prior to the squad view rendering logic, ensuring the correct display of unit statistics in the user interface.

Changes

File(s) Change Summary
scripts/scr_ui_manage/scr_ui_manage.gml Inserted conditional logic to manage display of unit stats, introduced stats_displayed flag, and invoked stat display function when appropriate.

Possibly related PRs

Suggested labels

Type: Fix, Size: Tiny


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@github-actions github-actions bot added Size: Tiny Type: Fix This is a fix for a bug labels Apr 22, 2025
@OH296 OH296 changed the title fix: unit stats not appearing fix: Unit stats not appearing Apr 22, 2025
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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 1472c83 and 7d8b82f.

📒 Files selected for processing (1)
  • scripts/scr_ui_manage/scr_ui_manage.gml (1 hunks)
🧰 Additional context used
📓 Path-based instructions (2)
`**/*.gml`: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. `#macro ARR_body_parts["arm"]` will crash the ...

**/*.gml: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. #macro ARR_body_parts["arm"] will crash the game, because there is no space between the array and the name of the macro.

  • scripts/scr_ui_manage/scr_ui_manage.gml
`**/*.*`: - Having humanly understandable and maintainable code is always the top most priority. - DRY (Don't repeat yourself) principle is also very important. - Ensure that the c...

**/*.*: - Having humanly understandable and maintainable code is always the top most priority.

  • scripts/scr_ui_manage/scr_ui_manage.gml
🔇 Additional comments (1)
scripts/scr_ui_manage/scr_ui_manage.gml (1)

222-222: Initialization of the stats tracking mechanism.

Binary initialization of newly created static variable 'stats_displayed' to ensure the system correctly tracks when holy statistics are rendered onto the display. The Omnissiah approves of this logical approach.

@OH296 OH296 merged commit 4a974c8 into Adeptus-Dominus:main Apr 22, 2025
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