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fix: Description Errors#953

Merged
OH296 merged 4 commits intoAdeptus-Dominus:mainfrom
Blogaugis:fix-elder-eldar
Aug 1, 2025
Merged

fix: Description Errors#953
OH296 merged 4 commits intoAdeptus-Dominus:mainfrom
Blogaugis:fix-elder-eldar

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@Blogaugis
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Purpose and Description

Focus was elder -> eldar, but some other mistakes were found when checking the text.

Testing done

  • None, it should not cause any issues anyway.

Related things and/or additional context

https://discord.com/channels/714022226810372107/1395734798554759209 - bug report.

Mostly elder -> eldar, but some other mistakes were found when checking the text.
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coderabbitai bot commented Jul 29, 2025

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📝 Walkthrough

Summary by CodeRabbit

  • Bug Fixes
    • Corrected multiple spelling and typographical errors in scenario and mission descriptions for improved clarity and accuracy.

Walkthrough

By the Omnissiah's decree, minor typographical errors within descriptive text strings have been corrected in scenario and mission descriptions. No logic, control flow, or exported entities have been altered. The sanctity of the machine code remains unblemished; only the clarity of human-readable output has been enhanced.

Changes

Cohort / File(s) Change Summary
Scenario Text Corrections
objects/obj_ncombat/Alarm_1.gml
Corrected spelling errors in scenario descriptions: "manuever" to "maneuver", "elder" to "eldar", and other minor fixes.
Feature Description Corrections
scripts/scr_draw_planet_features/scr_draw_planet_features.gml
Rectified typographical errors in feature and mission descriptions: "monitering" to "monitoring", "diplomatic manor" to "diplomatic manner", and "dark elder" to "dark eldar".

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

Suggested labels

Type: Fix, Type: Docs, Size: Tiny


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@github-actions github-actions bot added Size: Tiny Type: Fix This is a fix for a bug labels Jul 29, 2025
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Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 3e29fd9 and 16b4ae2.

📒 Files selected for processing (2)
  • objects/obj_ncombat/Alarm_1.gml (2 hunks)
  • scripts/scr_draw_planet_features/scr_draw_planet_features.gml (3 hunks)
🧰 Additional context used
📓 Path-based instructions (2)
**/*.gml

⚙️ CodeRabbit Configuration File

**/*.gml: - Macro constants require a space between the constant name and value. Without it, the compiler will throw an error. I.e. #macro ARR_body_parts["arm"] will crash the game, because there is no space between the array and the name of the macro.

Files:

  • scripts/scr_draw_planet_features/scr_draw_planet_features.gml
  • objects/obj_ncombat/Alarm_1.gml
**/*.*

⚙️ CodeRabbit Configuration File

**/*.*: - Having humanly understandable and maintainable code is always the top most priority.

Files:

  • scripts/scr_draw_planet_features/scr_draw_planet_features.gml
  • objects/obj_ncombat/Alarm_1.gml
🧠 Learnings (3)
📓 Common learnings
Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-03-20T22:22:57.319Z
Learning: In the ChapterMaster game PR #424, the psychic power system was changed to be data-driven, with perils now able to occur on both successful and failed casts but with reduced frequency overall.
Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-03-20T22:22:57.319Z
Learning: In the ChapterMaster game PR #424, the "Psyker Abundance" advantage was renamed to "Warp Touched", "Daemon Binders" advantage was removed, and "Warp Touched" disadvantage was renamed to "Warp Tainted".
Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-03-20T22:22:57.319Z
Learning: In the ChapterMaster game PR #424, the combat log was expanded to display up to 24 messages instead of 8, providing more detailed battle information.
Learnt from: MCPO-Spartan-117
PR: Adeptus-Dominus/ChapterMaster#526
File: objects/obj_popup/Draw_0.gml:234-239
Timestamp: 2025-03-01T11:06:25.427Z
Learning: The comment "Need to modify ^^^^ based on if it is chaos or daemonic" in the artifact gifting code is intentionally kept as a reminder that this implementation is not yet finished, despite the significant refactoring already done.
scripts/scr_draw_planet_features/scr_draw_planet_features.gml (3)

Learnt from: EttyKitty
PR: #878
File: scripts/scr_culture_visuals/scr_culture_visuals.gml:1256-1352
Timestamp: 2025-06-16T17:12:13.045Z
Learning: In scripts/scr_culture_visuals/scr_culture_visuals.gml, the weapon visual data declarations contain known DRY violations that are acknowledged by the development team but deferred to future refactoring efforts rather than addressed in individual feature PRs.

Learnt from: EttyKitty
PR: #878
File: scripts/scr_culture_visuals/scr_culture_visuals.gml:1256-1352
Timestamp: 2025-06-16T17:12:13.045Z
Learning: In scripts/scr_culture_visuals/scr_culture_visuals.gml, the weapon visual data declarations contain known DRY violations that are acknowledged by the development team but deferred to future refactoring efforts rather than addressed in individual feature PRs.

Learnt from: MCPO-Spartan-117
PR: #526
File: objects/obj_popup/Draw_0.gml:234-239
Timestamp: 2025-03-01T11:06:25.427Z
Learning: The comment "Need to modify ^^^^ based on if it is chaos or daemonic" in the artifact gifting code is intentionally kept as a reminder that this implementation is not yet finished, despite the significant refactoring already done.

objects/obj_ncombat/Alarm_1.gml (11)

Learnt from: MCPO-Spartan-117
PR: #562
File: scripts/scr_marine_struct/scr_marine_struct.gml:0-0
Timestamp: 2025-03-07T01:56:40.971Z
Learning: Marines' ages should be incremented at the year transition in obj_turn_end/Alarm_1.gml rather than calculated dynamically based on the current year and recruitment date. This ensures proper aging without retroactive application.

Learnt from: OH296
PR: #646
File: objects/obj_pnunit/Alarm_5.gml:84-91
Timestamp: 2025-03-31T23:32:30.003Z
Learning: In obj_pnunit/Alarm_5.gml, the function get_armour_data("maintenance") will always return a numeric value (at minimum 0), making null/undefined checks unnecessary.

Learnt from: EttyKitty
PR: #878
File: scripts/scr_culture_visuals/scr_culture_visuals.gml:1256-1352
Timestamp: 2025-06-16T17:12:13.045Z
Learning: In scripts/scr_culture_visuals/scr_culture_visuals.gml, the weapon visual data declarations contain known DRY violations that are acknowledged by the development team but deferred to future refactoring efforts rather than addressed in individual feature PRs.

Learnt from: EttyKitty
PR: #878
File: scripts/scr_culture_visuals/scr_culture_visuals.gml:1256-1352
Timestamp: 2025-06-16T17:12:13.045Z
Learning: In scripts/scr_culture_visuals/scr_culture_visuals.gml, the weapon visual data declarations contain known DRY violations that are acknowledged by the development team but deferred to future refactoring efforts rather than addressed in individual feature PRs.

Learnt from: MCPO-Spartan-117
PR: #526
File: objects/obj_popup/Draw_0.gml:234-239
Timestamp: 2025-03-01T11:06:25.427Z
Learning: The comment "Need to modify ^^^^ based on if it is chaos or daemonic" in the artifact gifting code is intentionally kept as a reminder that this implementation is not yet finished, despite the significant refactoring already done.

Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-03-20T22:22:57.319Z
Learning: In the ChapterMaster game PR #424, the "Psyker Abundance" advantage was renamed to "Warp Touched", "Daemon Binders" advantage was removed, and "Warp Touched" disadvantage was renamed to "Warp Tainted".

Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-04-05T20:58:21.881Z
Learning: In the ChapterMaster game, there's a need to refactor hardcoded item effects and move them to a "specials" property of items, following the pattern established with the combi_tool special. This improves code maintainability and makes effects more explicit in item definitions.

Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-04-05T20:58:21.881Z
Learning: In the ChapterMaster game, there's a need to refactor hardcoded item effects and move them to a "specials" property of items, following the pattern established with the combi_tool special. This improves code maintainability and makes effects more explicit in item definitions.

Learnt from: EttyKitty
PR: Adeptus-Dominus/ChapterMaster#0
File: :0-0
Timestamp: 2025-03-20T22:22:57.319Z
Learning: In the ChapterMaster game PR #424, the combat log was expanded to display up to 24 messages instead of 8, providing more detailed battle information.

Learnt from: EttyKitty
PR: #424
File: scripts/scr_powers/scr_powers.gml:566-571
Timestamp: 2025-02-28T23:13:44.258Z
Learning: In the combat messaging system, message_sz determines the visual importance and sorting order of messages. Higher values indicate more significant events that should be displayed more prominently. The system uses this value in Alarm_3.gml to select which messages to display first.

Learnt from: MCPO-Spartan-117
PR: #554
File: objects/obj_popup/Step_0.gml:756-767
Timestamp: 2025-03-06T16:02:06.286Z
Learning: The variable 'woopwoopwoop' in ancient ruins exploration code is a poorly named boolean flag that controls the flow between detecting a battle in ruins and initiating the combat sequence.

🔇 Additional comments (1)
scripts/scr_draw_planet_features/scr_draw_planet_features.gml (1)

265-266: Spelling: “incompetance” → “incompetence”; capitalise “Eldar”

Also consider tightening the sentence for readability.

- ...hide his incompetance for having allowed such foul xenos actions to have gone on for so long without being checked.
+ ...hide his incompetence for having allowed such foul xenos actions to continue unchecked for so long.

Likely an incorrect or invalid review comment.

Blogaugis and others added 3 commits July 29, 2025 17:38
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
@OH296 OH296 merged commit 3cf6e91 into Adeptus-Dominus:main Aug 1, 2025
3 checks passed
@Blogaugis Blogaugis deleted the fix-elder-eldar branch August 1, 2025 11:16
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