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[3.x] Physics Interpolation - Unexpose SceneTree global switch#102762

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lawnjelly wants to merge 1 commit intogodotengine:3.xfrom
lawnjelly:fti_unexpose_global_switch
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[3.x] Physics Interpolation - Unexpose SceneTree global switch#102762
lawnjelly wants to merge 1 commit intogodotengine:3.xfrom
lawnjelly:fti_unexpose_global_switch

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@lawnjelly
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Changing the global physics interpolation mode at runtime was originally intended for debugging, and requires extra code to make it work seamlessly. It hadn't been foreseen that users would attempt to use this in exported projects.

An alternative to adding extra code for this rare use case is simply to unexpose the ability to change at runtime, and force an engine restart to change this global switch.

Alternative to #102755
Fixes #101192

Notes

  • Suggested as a possibility by @akien-mga
  • Afaik Godot can override project settings by storing an "override.cfg"

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