feat: Obliterated disadvantage edits#519
feat: Obliterated disadvantage edits#519Blogaugis wants to merge 1 commit intoAdeptus-Dominus:mainfrom
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📝 WalkthroughWalkthroughIn this update, the implementation has been bifurcated across two key files. Within the object controller at Possibly related PRs
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@KRdaMystic i have no qualms with this but this is your area in general. If you have no issue with these changes i'll merge |
KRdaMystic
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If you're going to give obliterated this large of a buff (gear and equipment) you need to adjust the cost as well. I could care less how you personally feel about it but if the server isn't majority in agreement about the (un)fairness of the trait they requested then buffing it is just gonna create another thread down the line.
Already creating another branch to adjust the prices. |
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Unless you think it is better to extend the scope of this PR and fiddle with prices here? |
You dont need to mess with all the prices just the ones that pertain to this PR. But I will say again ask the players that primarily use obliterated whether they want the buff, outside of that I have no further comments |
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Per the discussion here I'm going to request you close this PR and just let me address obliterated I have buffs on a local repo that we're requested that wouldn't upset the community. |
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@KRdaMystic I don't know what community you are talking about, as the voting was localized on the discussion, instead of a server-wide "vox-populi" voting. The few more active folks on that discussion hardly qualifies as community. |
Purpose of the PR
Siegeddisadvantage provides high stock of spare equipment and gene-seed on game start.Obliterateddisadvantage however, does not. This PR focuses on addressing this.Describe the solution
Copy, paste and modify lines of code from
siegedtoobliterated.Also tweak the current
siegeddisadvantage to also include techmarine and chaplain equipment.Implementing this ensures that
obliterateddisadvantage properly becomes a more extreme version ofsieged.Describe alternatives you've considered
Create more advantages/disadvantages covering more situations and circumstances of player's starting situation in the game, such as:
Add a
depleted armamentariumdisadvantage which lowers or removes the additional starting equipment associated withsiegedand now possiblyobliterated.Add a
depleted gene-seed stocksdisadvantage which lowers or removes the additional starting gene-seed associated withsiegedandobliterated.Testing done
Related links
https://discord.com/channels/714022226810372107/1272865272159535114/1344229545875738697
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